i cant fucking believe i got the first 4 questions right first try what the hell
i cant fucking believe i got the first 4 questions right first try what the hell
this being your first game its a great art project!, its very simple in gameplay and doesnt have that much stuff in it, but its so cool you got animations from oquanaut and music from connergrail!, its also pretty cute as well :)
hi mister stuffed wombat i still love this game so fricking much thank you :)
thank you :)
i am so happy people like this one :)
i would rate this game but i cant play it :(, everytime i reload the page it give a brief loading screen and just goes black, im also playing on chrome, how do i fix this?, or is there a downloadable version?, would be thankful for help cheers :)
THIS IS SO COOL, its so mind boggling until you realize what it actually is (its still mind boggling) the snake moves in an upside down cone, he moves in straight lines to us from this angle but on the cone he makes parabolic shapes when he dips in the middle, which is why he slows down when he moves perpendicular to the lines, its because he dips and gets a longer path, this is such a cool idea and must have been hell to code lol
i have reached 29 apples but never beat it im going insane as well, but this is still very cool and addicting
its been a hot minute since ive played a 2.5D game and honestly when it opened i was like YESSSSS THIS IS SO FRICKING COOOOOOL!!!!,and it was!!, i liked the platforming challenges, they arent impossible but get your heart pumping because theyre not easy either, as others have pointed out theres a little too much slip on the character, and well that doesnt really hold it back from it being good physics, it suits the level layouts a bit, but as an engine?, if i were to use this in any other setting i would tone down the slipperiness, but the magnet punch mechanic is super cool!, once you get the hand of it its super cool to use, though you have to calculate for the overshoot it does when landing it, but i think its a pretty unique mechanic nice job on that!, loved the final challenge too after i finally understood how to control the game
overall great experience, minus points for slipperiness
also there is a bug where in the sewer section if you hover or jump during the turning of the scene you can clip out of bounds and fall forever lmao
love this!, pretty good bullet hell, though i have no idea if the final phase is beatable or not, i have a feeling it is and not just like "symbolizing of eternal damnation" or some bs like that, it would be GREAT to have a health bar so im not just winging how far i should clutch this
also PLEASE add another reflect button other than parry, using my left hand on wasd while my right hand is piggy backing it to press x and space is REALLY uncomfortable, so please make another one like L or M or right shift even, thanks for reading and hope this team the best!, not the first banger game for sure
We hear you and we also twisted our fingers playing with WASD + X (mostly played with a controller). We're going to add another button for the parry. Thanks for playing, you can beat it!
love the dialogue and art in this, its very charming!, though i cant seem to unlock the phone part??, it says it may be a date, i look at the calendar october 22 is highlighted, i enter 1022 nothing, 22nd of october maybe, enter 2210 nothing happens, no idea what other combinations i can do, so i ask for some help here :(
i have learned much wisdom, thank you o great jones of succ
drunk man east of poop,
listen to his wise words of truth
when i saw this on the front page i was like "why did they rerelease this?", and then i looked at the date...
to be fr though i like the aesthetic of the original more, even with the note shapes, it felt more challenging and fun idk, this is a rhythm game where the hit sound is a fart maybe im thinking too much about this
THIS IS AWESOME, i like the physics for this actually, this is very ng mascot material, reminds me of gappy!, but way more simplistic (which its very good at!), the level design is great and very fun to go through, its NEVER frustrating which I TIP MY CAP TO YOU you managed to do that, its challenging but not frustrating and easy but not boring, very nice, the theming is amazing, and its very inspired and inspiring!!, honestly this just has a lot of good game design choices im not even sure i can list, for a few it has good coyote jump time, good fall speed, the arrows on the treadmills arent all flashing which would have made it very distracting, i noticed it has 2 types of levels, linear and kind of open, the linear ones are hard but it will make sure you dont miss a key while going through them, and the open ones are easier but have the keys more scattered, very nice balance, the health system is very generous which contributes to this being not frustrating, the space ship enemy actually gives you a lot of space to time your jump on him instead of being directly above your head at all times (kinda like the fishing boo in super mario world), and just good general speed for obstacles, nothing comes at you too fast or seem impossible to dodge, this was honestly delightful to play
some things i would like to add/change
-the fire balls in world 4 SOMETIMES hit me when im standing right under them, maybe they need to get a smaller hitbox or just fixed
-additional controls on keyboard!, like wasd and shift for jump (it already is just need the wasd)
-volume controls?, or a pause menu in general really
-maybe make the temporary blocks in world 4 respawnable, i mean i dont think you need them that much but it would still be nice i think
-i know its pretty short but a save function and level select would still be nice
thats all i think, this was very charming to play through, thanks for making such a great game :)
just trying to appreciate the good things in life, and this site is one of them :)
Age 20, guy
some college with cool plants
somewhere in africa
Joined on 7/1/20